Pokémon Chronicles: Z-A - A Fresh Transformation Yet Staying True to Its Roots

I'm not sure exactly how the custom started, however I consistently call every one of my Pokémon trainers Malfunction.

Be it a main series title or a side project like Pokkén Tournament DX and Pokémon Go — the name never changes. Glitch alternates from male to female avatars, with dark and violet locks. Sometimes their fashion is impeccable, like in Pokémon Legends: Z-A, the newest addition in the long-running franchise (and one of the more style-conscious entries). At other moments they're confined to the various school uniform styles of Pokémon Scarlet & Violet. Yet they're always Malfunction.

The Ever-Evolving Realm of Pokémon Games

Much like my characters, the Pokémon games have transformed across installments, some cosmetic, some substantial. But at their core, they stay identical; they're consistently Pokémon to the core. The developers uncovered an almost flawless mechanics system some three decades back, and has only truly attempted to evolve on it with games like Pokémon Legends: Arceus (new era, your avatar faces peril). Across every iteration, the core mechanics cycle of capturing and fighting alongside charming creatures has stayed consistent for almost the same duration as my lifetime.

Breaking the Mold in Pokémon Legends: Z-A

Like Arceus previously, featuring lack of arenas and focus on creating a creature catalog, Pokémon Legends: Z-A brings several deviations to that framework. It takes place completely in a single location, the Paris-inspired Lumiose City of Pokémon X and Y, ditching the region-spanning adventures of previous titles. Pokemon are intended to live together alongside humans, battlers and non-trainers alike, in manners we have merely glimpsed previously.

Even more radical than that Z-A's live-action combat mechanics. This is where the franchise's near-perfect core cycle undergoes its most significant transformation to date, swapping deliberate sequential fights with more frenetic action. And it's immensely fun, even as I feel eager for another traditional entry. Although these changes to the classic Pokémon formula seem like they form a completely new adventure, Pokémon Legends: Z-A feels as recognizable as every other Pokemon game.

The Heart of the Journey: The Z-A Royale

When first arriving in Lumiose City, any intentions your created character had as a tourist are discarded; you're immediately enlisted by the female guide (for male avatars; the male guide if female) to join their squad of battlers. You receive one of her Pokémon as your starter and are sent to participate in the Z-A Royale.

The Championship serves as the centerpiece of Pokémon Legends: Z-A. It's comparable to the classic "gym badges to Elite Four" advancement of past games. But here, you battle several trainers to earn the opportunity to compete in an advancement bout. Win and you'll be promoted to the next rank, with the final objective of reaching rank A.

Real-Time Combat: An Innovative Approach

Character fights take place during nighttime, and sneaking around the assigned battle zones is quite entertaining. I'm always attempting to get a jump on a rival and unleash an unopposed move, since everything happens in real time. Attacks function with recharge periods, indicating you and your opponent may occasionally strike simultaneously concurrently (and knock each other out at once). It's much to adjust to at first. Despite playing for nearly thirty hours, I still feel like there's much to master regarding employing my creatures' attacks in ways that work together synergistically. Placement also factors as a significant part during combat as your Pokémon will follow you around or move to specific locations to perform attacks (some are long-range, while others need to be in close proximity).

The real-time action causes fights progress so quickly that I find myself sometimes cycling of attacks in the same order, despite this results in a suboptimal strategy. There's no time to breathe during Z-A, and plenty of chances to become swamped. Creature fights depend on feedback post-move execution, and that information remains visible on the display in Z-A, but whips by quickly. Occasionally, you cannot process it because diverting attention from your opponent will result in certain doom.

Exploring Lumiose City

Away from combat, you'll explore Lumiose Metropolis. It's relatively small, though tightly filled. Far into the adventure, I'm still discovering new shops and rooftops to explore. It's also rich with character, and perfectly captures the vision of Pokémon and people living together. Pidgey populate its sidewalks, flying away as you approach similar to actual city birds obstructing my path while strolling through NYC. The monkey trio joyfully cling on streetlights, and bug-Pokémon such as Kakuna attach themselves to trees.

An emphasis on city living is a new direction for the franchise, and a positive change. Even so, navigating the city becomes rote eventually. You may stumble upon a passage you haven't been to, but it feels identical. The building design lacks character, and most rooftops and sewer paths provide minimal diversity. Although I never visited the French capital, the model behind the city, I reside in New York for almost ten years. It's a metropolis where no two blocks differs, and they're all alive with uniqueness that give them soul. Lumiose Metropolis doesn't have that. It has beige structures with blue or red roofs and flatly rendered terraces.

Where The Metropolis Really Excels

In which the city truly stands out, surprisingly, is inside buildings. I loved how Pokémon battles within Sword and Shield take place in arena-like venues, giving them genuine significance and importance. Conversely, battles in Scarlet & Violet take place in a field with two random people watching. It's very disappointing. Z-A strikes a middle ground between the two. You will fight in restaurants with diners observing while they eat. An elite combat club will extend an invitation to a competition, and you will combat in its rooftop arena with a chandelier (not Chandelure) hanging above. The most memorable spot is the beautifully designed headquarters of a certain faction with atmospheric illumination and magenta walls. Various individual battle locales brim with character that's absent from the larger city in general.

The Comfort of Repetition

During the Championship, as well as quelling rogue powered-up creatures and filling the Pokédex, there's an inescapable feeling of, {"I

Joshua Johnson
Joshua Johnson

A tech enthusiast and lifestyle blogger with a passion for sharing practical insights and inspiring creativity in everyday life.